But he and a handful of others at Obsidian wanted to try something different: a survival game that still embraced the studio’s RPG storytelling background.Ī lot has changed for that small internal team since they started brainstorming the game that would become Grounded. ![]() ![]() Having worked on a number of projects from Star Wars: Knights of the Old Republic 2 as a programmer all the way to executive producer on Pillars of Eternity, by the time Deadfire was wrapping, he’d naturally had a lot of experience with RPGs. ![]() IGN spoke with game director Adam Brennecke, who’s been with Obsidian for 18 years now – almost since the studio’s inception.
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